Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.226078 |
Stdout |
Clearing each layer individually Probing texture 0, layer 0 Probing texture 0, layer 1 Probing texture 0, layer 2 Probing texture 0, layer 3 Probing texture 1, layer 0 Probing texture 1, layer 1 Probing texture 1, layer 2 Probing texture 1, layer 3 Probing texture 1, layer 4 Probing texture 1, layer 5 Probing texture 1, layer 6 Probing texture 1, layer 7 Clearing all layers of both textures at once Probing texture 0, layer 0 Probing texture 0, layer 1 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 0, layer 2 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 0, layer 3 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 1, layer 0 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 1, layer 1 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 1, layer 2 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 1, layer 3 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 1, layer 4 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 1, layer 5 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 1, layer 6 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 Probing texture 1, layer 7 Probe color at (0,0) Expected: 0 255 0 255 Observed: 255 0 0 255 |
Stderr |
SWR detected AVX2 vert shader 0x7efdeb05b000 frag shader 0x7efdeb059000 creating surface with multiple layers, rendering to first layer only creating surface with multiple layers, rendering to first layer only frag shader 0x7efdeb057000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/gl-3.2-layered-rendering-clear-color-mismatched-layer-count -auto -fbo |
dmesg |